
There are many ‘nice touches’ like this that appear in Rise, and they do an excellent job of linking the two broad modes of play - action and downtime - in a strong texture that can be felt throughout the entire game.
HUNTER PERFECT BALANCE SERIES
It’s the sort of thing that most fans of the series would consider a ‘nice touch’. It doesn’t completely eliminate the guilt and it could be a lot better, but it’s certainly affirming in some sort of way. Rise at least has the decency to say, ‘hey, this monster has this toxic trait’ before you go on your merry way to throw hands with them.


Monster Hunter doesn’t exactly need to provide a reason, but I’ve always wanted just a bit more than what the series has provided in this area. It’s a nice touch, for as much as I enjoyed World and previous titles in the series like Generations and 4U, the narrative context and impetus to actually kill the monsters and tear up their surrounding habitat has always seemed to elude the series outside of some really nebulous justifications. These introductions help to contextualise and string together the sequences of combat and non-combat, making you feel like you’re truly heading out to dispatch a real menace each time that you do. Past games wouldn’t necessarily directly show you what to expect from the creatures you were facing up before engaging with them, but these neat little video packages highlight a monster’s entire gimmick before you even get within cutting distance. Although this is a relatively minor detail when compared to other changes that Rise makes to the MonHun formula, this new way of the monsters being presented feels indicative of Monster Hunter Rises’s overall commitment to creating a more complete, detail-focused and perhaps even newcomer-friendly version of the game. Rise has you defending the local ecology and your hometown from a lineup of highly designed creatures, who are each given even more context and personality than previous instalments, through cute little poem cutscenes that play out before your first encounter with each creature.

The context of Rise is a lot more thoughtful than I would have expected.
